What's New? |
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Sunday,
May 2,
2017 by
Slot Zero |
- Implemented fraglog() in
QuakeWorld. Feature request from Dozer316.
- Fixed a bug where shambler and
zombie rune kills didn't register in 'killstats'.
- Updated the
last compiled snapshot.
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Sunday,
April 30,
2017 by
Slot Zero |
- Fixed an issue with mvdsv
quakeworld server exiting intermission too early. Thanks
Dozer316 for reporting this.
- Fix an issue with map script
not working when entered directly from console.
- Optimized some hunk functions.
- Updated the
last compiled snapshot.
- Updated map script.
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Tuesday,
April 18,
2017 by
Slot Zero |
- Since I haven't gotten around
to automating snapshot downloads, I 've decided to add a "Last
Compiled Snapshot" to the
downloads page. I will update and replace this version
with later versions when I feel the update is important enough
to warrant a download.
- Updated the online map script
to reflect the map script change in version 1.4.17.
- The snapshot version
documentation files aren't updated, so to see a list of changes
please visit my
github commits page.
- Fixed memcpy() issue with
manquake that affected how console commands were rewritten on
the heap so if you're were using manquake and noticed some
oddities when executing config files this will fix that problem.
For download info and changes, visit my
github page.
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Thursday, September
22,
2016 by
Slot Zero |
It's September once again and the
annual fundraiser to keep the servers alive is here. If you
enjoy the servers being available and want them around for another
year, please consider donating. Thanks in advance!
https://gogetfunding.com/2016-quake-server-donation/
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Friday,
April 1,
2016 by
Slot Zero |
The server is on fire. Please come
help us put it out by connecting to quake.shmack.net with your
favorite Quake client! Limited time offer.
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Saturday, September 17,
2015 by
Slot Zero |
- The quake servers have now
been moved to a new host. I'm hoping this will address
some of the major lag issues many of you were having. I've
used this host before in the past with good results.
- The CRMod server now shares an
IP with the Rune Quake servers and so I moved its port to 26010.
If feasible, I will get another IP and move it back to port
26000.
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[2014]
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